Using Photogrammetry to capture a 3d scan of myself I developed a 3D model I could control with facial motion capture in UE4 with live link face.Here is an overview of the visual scripting for the live link face character rig of myself. From face calibration to...
Ambitious and enthusiastic 3D Generalist with a proven ability to develop high-quality 3D assets as well as having a solid understanding of the PBR pipeline. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stimulating content that will intensify game playability. I graduated with a First Class Honours Degree & currently working as a freelance artist. I have a keen interest in the following subjects:
Currently using “Agisoft Metashape” to build my scans. By using cross-polarized light, I can capture textures without specular reflections. I Use “Maya’s” quad draw to retopologize my scans.
Currently using “Maya” for developing my rigs and animating them. The ability to integrate python script into my animations is a great way to speed up and create more complicated rigs.
“3D Studio Max” is my current go to for 3D modeling hard surface models and “ZBrush” for organic 3D sculpts. I have been using “Blender” more with recent collaborative works.
UE4 is great for showcasing my work and the robust blueprint system is great for rapid prototyping. I have also been developing with C++ which is more proficient for solving complex problems.